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Апрель
2019

Remnant: From the Ashes and the search for the infinitely replayable shooter

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Gunfire Games must love Dark Souls. First David Adams and Co. cited From Software’s series as an influence on last year’s Darksiders IIINow the studio’s next project, Remnant: From the Ashes, invites the same comparisons. Hell, it even has fog doors you walk through to reach its boss battles.

Every “Dark Souls, but” game needs a good hook though, an ending to that sentence that sets it apart from a legion of other imitators, and Remnant has an ambitious one: It’s meant to be infinitely replayable.

The invisible hand

Okay, it’s also a shooter. I went hands-on with Remnant for about an hour last week, playing through one dungeon and a few boss battles. And yes, the Souls influence—tired as the comparison might be—is undeniable. There’s a bonfire equivalent, and resting at one will recover your health and ammo while resurrecting nearby enemies. Healing items are limited, but also refreshed at these faux-bonfires. Character animations are slow and weighty. You’ll dodge-roll, a lot. You’ll memorize attack patterns.

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