The Guide to a Game That Doesn’t Exist: On Plastiboo’s “Vermis”
IT’S THE WINTER of 2003 and I’m stuffing my spine-broken strategy guide to The Legend of Zelda: The Wind Waker into my backpack. During the school day’s scheduled reading time, I’ll pore over all 272 of its glossy, dog-eared pages, rich with hi-res, full-color artwork and eminently useful annotated maps, before lending the guide to […]
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