I've gone on record as not being a huge fan of the artstyle choices used in the new Warcraft I & II remasters. It's crisp and readable, sure, but I'm never exactly thrilled to see all the roughness of older sprites completely done away with, especially when I always felt some of that ruggedness was the point. The tendency of remasters to treat every characterful oddity as a blemish is a wider topic than the scope of this article, but one day, Bluepoint will remaster Bloodborne, and the world will feel my pain. Читать дальше...