Wot I Think: Jenny LeClue – Detectivú
All my way through playing Jenny LeClue: Detectivú, and increasingly as the game went on, I was certain my overriding opinion of the game would be heavily influenced by how it ended. So much of what the game is about, in terms of its narrative, its meta-narrative and its meta-meta-narrative, leans on its potential resolutions, and your expectations about what those might be. So it is with absolute utter bewilderment that I report to you: it has no ending.
Despite lasting a hefty 12-15 hours, and despite not a single word of warning in any of the game’s promotional material, its store page, nor its Kickstarter, it suddenly ends on a “to be continued”. And I now have the unenviable task of explaining to you why that undermines every positive aspect of this sweet, funny, and beautiful game, without spoiling it.