Technical Animator: Sucker Punch Productions
Technical AnimatorDo you play through the same sequence over and over in a game just to break down how the animation is working? Do you cringe when you see an animator repeating the same steps several times manually? Do you sit around and think of exciting ways to improve character performances in games?If so, let’s talk!We are looking for someone like you to have an impact on how we bring our games to life.Responsibilities Contribute to the design, integration, and iterations of game play animation systemsParticipate in and supervise integration of animation assets into the game engineEnsure compliance of animation features within technical, aesthetic, and gameplay constraintsResearch and share knowledge of existing engines and animation packages within the industryCommunicate, promote, and document animation related processes and best practicesQualifications 3-5 years runtime animation system experienceAdvanced experience working with animation data and how it moves through a runtime pipeline: XML/JSON/Python/HVK/GR2/OBJ/FBX/ALEMBIC
Advanced experience working with motion capture data: Motion Builder/Motive/Tracker/etc.
Understanding of the principles of animation and how they apply to animation/deformation rigs within MayaSolid communication skills:
Able to work with designers, character artists, technical artist, and programmers.
Self-sufficient and motivated
Bonus Factors
Experience with common scripting languages:
MEL/C++
Experience with runtime animation tools
Unity, Havok Behavior, Natural Motion, or Proprietary
Basic knowledge of real-time shaders This is a full time position working onsite in Bellevue, WA.
