Добавить новость
ru24.net
News in English
Март
2022

Max Payne 3 Originally Included Co-Op Multiplayer Campaign Mode

0

According to someone familiar with Max Payne 3's development, the title originally featured a cooperative campaign mode starring Max and one of his old cop buddies. Rockstar Games parent company Take-Two Interactive purchased Max Payne's IP rights from Remedy Entertainment and Apogee for a sum of $34 million in 2002. In announcing the news, Take-Two confirmed that Rockstar would develop a third game in conjunction with Remedy, the franchise's creator. A teaser image from several years later promised a winter 2009 release date, yet players wouldn't revisit Max's gritty world until May 2012.

While the tone and other touchstones remained familiar, Max Payne 3 marked quite the visual departure for the series. Instead of exploring the noir-styled New York City underbelly carefully crafted by Remedy, the third installment dropped the former NYPD officer in Sāo Paolo, Brazil for a rescue mission. Colorful environments and stunning backdrops had suddenly become the name of the game for dark and gritty Max Payne. And though it reviewed well and received post-launch DLC, very little suggests Rockstar Games will revisit Max Payne in the future.

Related: Max Payne Definitive Edition Rumors Spread After Original Games Vanish

Speaking to USA Today, a source familiar with Rockstar's work on Max Payne 3 divulged that the London studio spent a year producing a cooperative prologue campaign. The co-op mode would've allowed two players to assume the role of Max and an old cop partner as they opened fire on enemies across modified single-player maps. Apparently, the prologue's narrative followed Max after his departure from the department, its setting beginning in New York and eventually taking the ex-NYPD officers to a security consultancy gig based in Brazil. While the overarching tale felt contrived, it ultimately constituted an attempt to "stitch some discarded single-player levels from the main campaign together into a new story," the source said.

For reasons unknown, Max Payne 3's co-op mode fell to the cutting room floor, leaving developers to focus on the single-player and multiplayer offerings. All wasn't for naught, however; USA Today posits Rockstar may have repurposed some of the canceled content for the New York sections featured in Max Payne 3's story campaign. And the publication's source believes scrapping the idea proved best for the production in the long run. While the IP could benefit from a cooperative experience, the insider said such an endeavor would require a game to be built around co-op as opposed to shoehorning the mechanics into a predominantly single-player project.

It sounds like the biggest challenge rested in making sure the franchise's iconic bullet-time mechanic worked with two different player characters occupying the same space. With that in mind, perhaps ditching co-op was for the best. The title launched in 2012, right in the middle of the forced multiplayer and co-op mode craze. Did the world really need another narrative-driven IP like Max Payne to step even further out of its comfort zone?

Next: GTA 6 Would Be Better With Max Payne's Shooting Mechanics

Source: USA Today




Moscow.media
Частные объявления сегодня





Rss.plus




Спорт в России и мире

Новости спорта


Новости тенниса
Анна Калинская

Теннисистка Калинская снялась с матча и покинула Australian Open — 2025






Старший сын актрисы Добровольской вёл себя отстранёно на похоронах матери

15 января в истории Асбеста

Президент ЦАР Туадера находится в Москве с официальным визитом

Подмосковье выбрали для съемок занятий «Разговоры о важном»