Australia’s Classification Board Has Been Forced to Release Files on Manhunt’s 2003 Ban
Hi OFLC, After meeting on 20 September 2004, the Review Board made a decision last night (via teleconference) to refuse classification to Manhunt. If you have any queries, please let me know. Thank you to all who assisted with the review.But there’s more! Documents show publisher Take-Two Interactive submitted an appeal to the OFLC for classification with a lengthy explainer of the game and footage on a VHS tape in December of 2003. “While it may not be clear from the initial levels,” reads Take-Two’s submission, “Manhunt is at heart a traditional tale of good versus evil, of well-intentioned individuals prevailing against a corrupt and controlling system and ultimately, some kind of redemption.” Take-Two appears to acknowledge that part of the media hysteria around the game’s content at the time was an accident partly of its own creation. By keeping the game under wraps, but marketing it as a sadomasochistic thriller the like of which had never been seen in games before, Take-Two had inadvertently left people theory-crafting wildly about its contents. Those rumours, mostly invented by internet edgelords, were prompting greater media scrutiny. Take-Two attempts to explain: “The level of secrecy surrounding the development of the game and the lack of official information has led to a lot of speculation about this game being posted on message boards, most of it based entirely on rumours and completely lacking in any factual basis whatsoever.” And finally, we have the notes. Pages and pages of handwritten notes by the person assigned to give Manhunt a rating. They are brilliant. The notes cover a wide range of topics, like violence (“Baseball bat with spikes – close range – blood flies/sprays”), cursing (“fuck, shit, bastards”), or both (“head blown apart — ‘dammit’”). Some are merely to remind the writer of certain details or probable future conclusions — ’12 levels’, ‘MA’, and ‘medium-level violence’. Notes are made throughout about certain instances of violence to determine whether they fall under medium or high-level violence. The game is assessed by at least three individuals, all with different handwriting, all of whom draw the same conclusion: MA15+. The final sheet among the documents is the game’s original consumer advice: “MA15+, High-Level Animated Violence, Medium Level Coarse Language.” Anyway, a fascinating insight into what was happening behind closed doors during a moment that would create massive change in the Australian media landscape. You can read the files in full right here.
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