Head Of Halo Infinite Studio Is The Latest To Leave
— Bonnie Ross (@PlutonForEver) September 12, 2022Ross has been at Microsoft since 2005, and spent 15 of those years running 343 Industries, a studio the tech giant created to takeover Halo after series creator Bungie left to become an independent studio again. 343 Industries has since shipped Halo 4, Halo: The Master Chief Collection, and Halo 5: Guardians, in addition to several spin-offs and even a TV show. Currently, however, the series faces an uphill climb as the latest release, 2021’s Halo Infinite, continues to struggle during its post-launch phase as a live service game. Recently, 343 Industries announced that a long-awaited feature promised at launch, split-screen local co-op, was cancelled, and that season three of the game’s multiplayer would be delayed until 2023. These setbacks come as big names continue to trickle out of 343 Industries. In March, lead multiplayer designer Andrew Witts departed. In May, Halo Infinite head of design, Jerry Hook, who had been working at Microsoft and on Halo for nearly two decades, left to form a new studio with funding from NetEase. While Halo Infinite’s main campaign was praised by critics at launch, it faced its own delay, and the lead-up to it was racked with departures as well. Creative director Tim Longo and executive producer Mary Olson both left the project in August 2019. In October 2020, then-Halo Infinite director Chris Lee announced he was leaving 343 Industries as well after Bloomberg reported he’d previously been sidelined in the game’s development. Now out in the wild, players are putting all of their hopes for the game’s future into Forge, its content-creator mode. Initially slated to arrive earlier this year, it was delayed to August and then again until November. Even so, players who already have access to testing for it are creating some really cool-looking stuff.
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