Halo Infinite Devs Use Fan’s Pokémon Map To Help With Game’s Aiming Issues
Kotaku has reached out to 343 Industries for more information. As many Halo fans have known, while Infinite’s core mechanics are solid and work well, there have been issues around aiming, with many players suspecting that the game seems particularly off when trying to line up precision shots with a sniper rifle, either descoped or while aiming down sights. Whether this is due to the game’s auto-aim function that eases controller aim (and exists on most modern shooters that take controller inputs), bullet magnetism, or the notorious desync issues many players have had with Infinite isn’t totally certain. Since Diglet is a game that only features aiming and shooting, it’s a pretty perfect test environment for studying aiming behaviour. Junyszek said that the “minigame has recently helped our team further test and investigate various shot registration situations, especially in regards to latency and networking. Since it’s a curated environment without many variables, it’s helped us investigate specific scenarios.” Check out the the Diglett game mode in action here: Who knew RPing as a Diglet armed with a legendary anti-materiel rifle could be so productive?Fun Fact! This minigame has recently helped our team further test and investigate various shot registration situations, especially in regards to latency and networking. Since it's a curated environment without many variables, it's helped us investigate specific scenarios. https://t.co/M9mS7SeNux
— John Junyszek (@Unyshek) January 12, 2023
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