How Nightingale will change during early access, including UI fixes, combat updates and new biomes
Inflexion's fantasy survival sim Nightingale releases into Steam early access today. Our pre-launch impressions? Well, the procedurally generated landscapes are engrossing, a blend of British fairytale influences with many a hushed forest, spidery swamp and tempting ruin. We're also pretty keen as a team on the game's Realm cards system, which lets you shape those fairytale worlds both before and after you portal into them. But we were less enthralled by HUD and user interface elements such as the crafting menus and hotbar, which we found ornate and circuitous to the point of confusing.
Speaking to me after our co-op hands-on - in which guides writer Kiera made friends with a tree monster only for somebody to shoot it - Flynn explained a bit about how the game will evolve during its early access period, which Inflexion estimate will last 9-12 months. Thankfully, it sounds like fine-tuning the UI is a priority, though Flynn is "cautious" about committing to a full-blown roadmap.