Frogger set in a dense, walkable city
We're all familiar with Frogger, that classic 1981 video game where you a frog tries to cross the road without getting hit by a car.
But what if it didn't have to be that way?
What if—instead of busy roadways overwhelmed by traffic as they cut once-rampant wildlife ecosystems—the local urban infrastructure had been designed in such a way that it didn't prioritize cars, but rather integrated pedestrian pathways and greenspace with a bustling business district? — Read the rest
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