One of the greatest movements currently taking place in the PC games market is the return of the classic RPG. For years, only a handful of titles from the genre that used to drive computer game sales have managed to make it to market, and of those only a small percentage were actually true RPGs. Games like Diablo, Daggerfall, and Deathtrap Dungeon all claimed to offer RPG gameplay when they were in fact hybrids combining the play of an action or strategy game with a fantasy setting, hoping to embrace a starving RPG community with the result. At first glance New World Computing's latest release, Might & Magic VI, appears to be the cut from the same cloth. The developers of this venerable series abandoned their old-school turn based engine in favor of a new first-person, real-time engine that looks at first glance a lot more like a Doom than it does a Wizardry. Even so, after a few hours of play, it should become evident to any RPG fan that Might & Magic VI is the title that they've been...