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Nvidia reveals detailed ray tracing differences, promotes DLSS 3 for Indiana Jones and the Great Circle

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Last week, the (relatively) sky-high system requirements of Indiana Jones and the Great Circle proved to be one of the most talked-about stories in PC hardware that week. This week, though, the game is out, and Nvidia is already promoting it. The extent of its "Full Ray Tracing" graphics feature additions adds some Path Tracing features to a game already built on top of standard Ray Tracing as a requirement.Aside from providing some analysis of the optional Path Tracing RT features, the Nvidia posting also clarifies that Indiana Jones and the Great Circle has launched with full support for DLSS 3, including its Frame Generation and Super Resolution features.While the required and recommended specifications of this game are indeed high, it's important to note that they do seem to scale with the actual technical ambition of the game. While it's true that Great Circle uses the same id Tech 7 game engine as Doom Eternal, which was eventually retrofitted with RT reflections, Great Circle is...



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