A look at how Oculus compares to Vive and PlayStation VR
SAN FRANCISCO (AP) — After four years of hype, high-end virtual reality is coming to consumers' living rooms next week with the release of the consumer edition of the Oculus Rift.
The debut will be followed by the introduction of similar high-fidelity head-mounted displays, the HTC Vive and PlayStation VR.
Despite comparably offering immersive windows into 360-degreee virtual worlds, each headset has a unique approach to VR, whether it's the room-detecting capabilities of the Vive or the plug-and-play simplicity of PlayStation VR.
For early adopters, Oculus will be first to market with a $599 headset that must be connected to a high-powered PC.
For a higher price than both the Rift and PS VR, the Vive will offer seated and standing gameplay experiences utilizing a pair of sensors capable of monitoring movement in a room.
While the Rift and Vive only operate when connected to souped-up PCs, Sony's version of VR works in tandem with the PlayStation 4 console, which costs around $350 depending on the model, and PlayStation camera, about $60.
PS VR features one OLED screen inside the headset, while both the Rift and Vive have a screen for each eye, offering a slightly larger field of view.
