Kingdom Come: Deliverance 2 live launch coverage – Reviews, performance analysis and all the latest news
Kingdom Come: Deliverance 2 is kicking off a ridiculously busy February, full of big game launches. And what a way to begin: a gargantuan historical epic full of armour-clad duels, bawdy bants and a very good pooch. Henry's second Bohemian misadventure is twice the size of the first, introduces firearms and crossbows, and you can expect to spend far too many hours diligently creating horseshoes and swords at your blacksmith's forge—really living the dream.
We'll be posting news, features, our review and our performance analysis, and you can keep track of all the important stuff right here in our liveblog, along with launch reactions and probably quite a few pretty silly videos and gifs. So keep checking in!
Our Kingdom Come: Deliverance 2 review is coming later today, but in the meantime why not check out what our reviewer Josh thought about his first 20 hours with the game?
I've rumbled with Cumans because I chose the wrong outfit; had my painstaking plans of attack disrupted by roving NPC caravans; gotten embroiled in fights that turned into grand, violent katamaris as more and more people joined in to help or hinder me; and lamented my lack of save-game potions more times than I can count. It's tremendous fun, with all sorts of bizarre variables feeding into the emergent adventures I get into. With about 20 hours in the game so far, I've barely made a dent in the main quest, so preoccupied have I been with poking at the world and seeing what reactions it spits bac
We published our review of the first Kingdom Come: Deliverance back in February of 2018, seven years ago. It was a bit janky—Warhorse started developing the game with only 11 people—but had the scope and the looks of an RPG from a much more experienced, and larger, studio. We were pretty impressed at the time.
Kingdom Come is a mess of bugs, and there’s the constant feeling that independent developer Warhorse is biting off more than it can chew. But there’s a charm to its scrappiness, and it does enough interesting stuff that I’m willing to tolerate the creaky framework struggling to prop everything up. It’s one of the most satisfying, rewarding roleplaying experiences I’ve enjoyed on PC for a while, but the inconsistent performance and the game’s tendency to completely break does test my patience from time to time.
We ended up giving it a more than respectable 84%. And in a few hours you'll be able to see how the sequel shapes up.