Gameplay Systems Designer and Tuner: Take-Two Interactive
The studio formally known as Irrational Games is looking for a Systems Designer to work closely with the Creative Director and Lead Designer, to create tightly balanced systems and gameplay features for our unannounced next project.
Responsibilities:
Work closely with the Lead Designer and Creative Director to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
EXPERT AT BALANCE: Extensive understanding of the systems design process including damage tuning, loot tables, cool downs, resources, upgrade systems, etc.
Provide clear communication and direction for all the functional disciplines you’re collaborating with.
Provide direct feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.
What We’re Looking For:
Have shipped at least 3 titles as a game designer.
Demonstrated ability to thrive in a cross-disciplinary team. Must be a clear communicator, and proficient in multi-tasking.
Must have Unreal scripting experience. Plus if that experience includes UE4.
Must be eligible to work in the US and willing to relocate to Boston.
Experience in a semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.
Additional Requirements
Ability to work well under pressure and with deadlines.
Excellent communication, interpersonal, and organizational skills.
Passion for narrative First Person Shooters a plus.
Excellent collaboration skills.
Excellent organizational skills; self-motivated, ability to work well independently.
When Applying For This Position
Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative