Starfield's abandoned gore and dismemberment system sure would have made it less grey
Ah Starfield, the game that left the collective consciousness long ago. In her review, Alice Bee (RPS in peace) said that it was such a large thing it ultimately felt "small, cold and unlived in". I remember thinking the same. Would I have thought differently if it had copious amounts of gore? No. But would I have had a better time? Probably yes. Well, a former senior artist at Bethesda has revealed in an interview with Kiwi Talkz podcast (cheers VGC for the spot) that they'd originally planned for it to have decapitations but decided against them in the end.