Monkey Island Creator Ron Gilbert Has Joy Sapped From Sequel Thanks To Awful People
waited 30 years for this. just when i wanted to say, whatever you do dont make it a leftist multiculti gender bs, i saw this ill graphic style. this cant be saved anymore. will definately not buy itOr genius insight such as,
this is the product of a person who hates what he created and is proving to all you A$$ lickers that he never wanted to make another.And these are the sorts left after the personally insulting ones were pruned. Of course, this is triply stupid given that every Monkey Island game has seen a dramatic change in art style, since 1991’s first sequel, LeChuck’s Revenge. As Gilbert pointed out a few weeks back,
Monkey Island 1 and 2 weren’t pixel art games. They were games using state-of-the-art tech and art. Monkey Island 1 was 16 colour EGA and we jumped at the chance to upgrade it to 256 colours. Monkey Island 2 featured the magical wizardry of scanned art by Peter Chan and Steve Purcell and we lusted to keep pushing everything forward.The third game, Curse, was wildly different from the first two, and is still rightly revered today. I remember hating the change in style when I was 19, and an idiot, enough that it took me decades to properly realise how great a game it was. Then the fourth, Escape, had the wonderful cartoon art of Steve Purcell, yet again unlike any previous entry. The two decades since have given us the wonderful remakes of the first two, with modern interpretations of the original pixel graphics, and yet another approach by Telltale’s Tales Of Monkey Island. You get the point. This is the tradition. A new style for a new game. The idea that it’s a betrayal of any previous entry is bananas.
Not liking the new style is absolutely anyone’s prerogative. People get to think it looks awful. They get to be really disappointed it doesn’t match an expectation they imagined for themselves. But making someone’s life so miserable they don’t want to even talk about the game they’re making any more is, and stick with me here, maybe fucking stupid? “It’s an amazing game and everyone on the team is very proud of it,” said Gilbert on his blog. “Play it or don’t play it but don’t ruin it for everyone else.” I’ll give the final word to Gilbert’s May blog post (and we have of course reached out to him to ask if he’d like to comment further.)Bang up job, everybody.
— Dominic Armato (@SkilletDoux) June 30, 2022
(I've seen a lot of passionate but polite/polite-adjacent discussion going on, but the comments on Ron's blog were a total shitshow.) pic.twitter.com/BUBoPdU1fS
I wanted the art in Return to Monkey Island to be provocative, shocking, and not what everyone was expecting. Rex [Crowle] is an amazing creative force and we have a team of incredible artists, animators, sound designers, programmers, and testers all pouring their souls into this game and it’s beautiful to see, play, and listen to.
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