The purpose of the Herb run is to RuneScape
The objective of the Herb run would be to RS gold travel as quickly as possible to each of the Herb patches you have available to youpersonally, harvest herbs to sell for money, and replant the seeds for a later harvest. Together with the very best gear and utilizing all 5 spots, it is possible to finish a run in less than 6 minutes, together with the timer starting when you teleport into Trollheim and ending after all spots are harvested and replanted, and all tools stored.
The Ardougne Cloak 4 can be replaced with either Ardougne Cloak 2 or 3, but these Cloaks can just use the Farm patch teleport once every day. Otherwise, you can use Teleport into North Ardougne (must unlock at Livid Farm) but that puts you a reasonable distance away from the Farming spots. Teleport into Catherby could be substituted with a Teleport into Camelot or even a Camelot tab. The Trollheim Patch cannot be diseased/die.
Magic Secateurs are discretionary but increase Herb yield. Currently I'm unsure whether it's worth it to use Juju Farming potions - though they are useful, they take a lengthy time to assemble ingredients to make. They do, however, make Torstol seeds a more viable option for profit, providing on average more gain than Snapdragon even on patches other than the Trollheim patch. Herb runs have a normal benefit of 2-4m per hour, together with the drawback that you can only do 6 minutes of it once every two hours or so. If you appreciate time at over 4m per hour, do not farm Herbs.
The purpose of the Herb run is to travel as quickly as possible to all the Herb spots you have available for you, harvest herbs to market for cash, and replant the seeds for a later harvest. Together with the best equipment and using all of 5 spots, it's possible to finish a run in under 6 minutes, together with the timer starting when you teleport into Trollheim and ending after all patches are harvested and replanted, and all tools saved.I can see a significant wreck of dbones. In the long term, even further than 2k. Prayer is one of these abilities severely dependant on upgrades as soon as it comes to raising in price. For example, Piety is published, costs skyrocket with 1000 gold increase instantly. Why? There's not a great deal of bones in flow, everyone wants them, provide is drained and prices skyrocket to correct.
Unless there's no upgrades released which makes high prayer a necessity, it is going to decline steadily. When you start seeing fresh prayer content which requires a greater prayer level (70-99), it is going to boost again. Then again, if there aren't any new update, it'll just steadily decline. Maybe not a lot every week, but cheap OSRS gold it'll steadily go down a little per month as years go by. It's just a volatile ability, it's a bit like herblore.